Level 9 Splinters, Haunt, Plague of Toads, Summon Zombie Dogs (our fourth slot gets used for a spell that's useful if cast early in a long fight). Levels 6-8 Splinters, Plague of Toads, Summon Zombie Dogs (big upgrade to the dart making it competitive with more powerful high level spells when considering it's also cheap to cast). Level 5 Poison Dart, Plague of Toads, Summon Zombie Dogs (the toads are clearly annoying to use but hit harder and instantly and there's no issue at this early stage running up to the mobs to spam it). Level 4 Poison Dart, Corpse Spiders, Summon Zombie Dogs (the dogs are effectively a passive) Level 3 Poison Dart, Corpse Spiders (a single target spell and a multi-target spell) This aims to support a playstyle of run up to the monsters, drop the opener, nuke, loot and onwards. I'm constructing my builds towards a layout of I've been planning out my Witch Doctor using this excellent tool (many thanks to the author!).